January 28th, 2010

Zheng summed up his life-long experience in business and politics in one single eternal quote:”To resist foreign aggression, one must continuously strive to make progress; to continuously strive to make progress, one must first acquire wealth; to acquire wealth, one must first build up the education system, institute a Constitution, value morality, and improve governance.

Zheng summed up his life-long experience in business and politics in one single eternal quote:”To resist foreign aggression, one must continuously strive to make progress; to continuously strive to make progress, one must first acquire wealth; to acquire wealth, one must first build up the education system, institute a Constitution, value morality, and improve governance.
Mon Memoire: Memory of Macau ——— Zheng Guanying

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January 28th, 2010

ravine Look up ravine at Dictionary.com 1760, “deep gorge,” from Fr. ravin “a gully” (1690, from O.Fr. raviner “to hollow out”), and from Fr. ravine “violent rush of water, gully,” from O.Fr. ravine “violent rush, robbery, rapine,” both ult. from L. rapina (see rapine); sense influenced by L. rapidus “rapid.” M.E. ravine meant “booty, plunder, robbery” from c.1350-1500. Cf. ravening.

ravine Look up ravine at Dictionary.com 1760, “deep gorge,” from Fr. ravin “a gully” (1690, from O.Fr. raviner “to hollow out”), and from Fr. ravine “violent rush of water, gully,” from O.Fr. ravine “violent rush, robbery, rapine,” both ult. from L. rapina (see rapine); sense influenced by L. rapidus “rapid.” M.E. ravine meant “booty, plunder, robbery” from c.1350-1500. Cf. ravening.
Online Etymology Dictionary

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January 28th, 2010

enthusiasm Look up enthusiasm at Dictionary.com c.1600, from M.Fr. enthousiasme, from Gk. enthousiasmos, from enthousiazein “be inspired,” from entheos “inspired, possessed by a god,” from en- “in” + theos “god” (see Thea). Acquired a derogatory sense of “excessive religious emotion” (1650s) under the Puritans; generalized sense of “fervor, zeal” (the main modern sense) is first recorded 1716.

enthusiasm Look up enthusiasm at Dictionary.com c.1600, from M.Fr. enthousiasme, from Gk. enthousiasmos, from enthousiazein “be inspired,” from entheos “inspired, possessed by a god,” from en- “in” + theos “god” (see Thea). Acquired a derogatory sense of “excessive religious emotion” (1650s) under the Puritans; generalized sense of “fervor, zeal” (the main modern sense) is first recorded 1716.
Online Etymology Dictionary

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December 16th, 2009

ASCII art is a graphic design technique that utilizes computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) characters defined by the ASCII Standard from 1963 and ASCII compliant character sets with proprietary extended characters (beyond the 128 characters of standard 7-bit ASCII). The term is also loosely used to refer to text based art in general. ASCII art can be created with any text editor, and is often used with free-form languages. Most examples of ASCII art require a fixed-width font (non-proportional fonts, like on a traditional typewriter) such as Courier for presentation.

ASCII art is a graphic design technique that utilizes computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) characters defined by the ASCII Standard from 1963 and ASCII compliant character sets with proprietary extended characters (beyond the 128 characters of standard 7-bit ASCII). The term is also loosely used to refer to text based art in general. ASCII art can be created with any text editor, and is often used with free-form languages. Most examples of ASCII art require a fixed-width font (non-proportional fonts, like on a traditional typewriter) such as Courier for presentation.
ASCII art – Wikipedia, the free encyclopedia

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December 14th, 2009

Henshin (??, henshin?) is the Japanese word for “transformation,”[1] literally meaning, “to change or transform the body.” This word is primarily used in manga, anime, and tokusatsu dramas for when a character transforms into a superhero. Henshin heroes (??????, Henshin H?r??) usually have a “henshin call”, a catchphrase which they recite when they transform. The word “henshin” is most often used by characters in the Kamen Rider Series[2], whereas other programs use various words such as souchaku (??, s?chaku?, meaning “equip”)[2], or will use phrases unique to the story.[3]

Henshin (??, henshin?) is the Japanese word for “transformation,”[1] literally meaning, “to change or transform the body.” This word is primarily used in manga, anime, and tokusatsu dramas for when a character transforms into a superhero. Henshin heroes (??????, Henshin H?r??) usually have a “henshin call”, a catchphrase which they recite when they transform. The word “henshin” is most often used by characters in the Kamen Rider Series[2], whereas other programs use various words such as souchaku (??, s?chaku?, meaning “equip”)[2], or will use phrases unique to the story.[3]
Henshin – Wikipedia, the free encyclopedia

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December 6th, 2009

Biology behind unsharp mask Why are these light and dark over/undershoots so effective at increasing sharpness? It turns out that an unsharp mask is actually utilizing a trick performed by our own human visual system. The human eye sees what are called “Mach bands” at the edges of sharp transitions, named after their discovery by physicist Ernst Mach in the 1860’s. These enhance our ability to discern detail at an edge. Move your mouse on and off of the following image to see the mach band effect: (Alternating with a smooth gradient enhances the mach band effect)

Biology behind unsharp mask

Why are these light and dark over/undershoots so effective at increasing sharpness? It turns out that an unsharp mask is actually utilizing a trick performed by our own human visual system. The human eye sees what are called “Mach bands” at the edges of sharp transitions, named after their discovery by physicist Ernst Mach in the 1860’s. These enhance our ability to discern detail at an edge. Move your mouse on and off of the following image to see the mach band effect: (Alternating with a smooth gradient enhances the mach band effect)

Sharpening Using an Unsharp Mask

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December 6th, 2009

Follow along at home: Start up Photoshop. Recreate your own simple gray block document to match the example (above). The lefthand block should have an RGB value of 86, 86, 86 and the righthand block a value of 43, 43, 43. If you use the Paint Bucket tool to create the blocks, make sure that anti-aliasing is off. You want solid blocks of a single color value. Sharpening makes the edge of the lighter block a lighter value of gray, and the edge of the darker block a darker value of gray. Select Unsharp Mask from the Filters menu and set starting values of 100 for Amount, 2 for Radius, and 0 for Threshold. Amount: determines the aggressiveness of the “sharpening” action. With your simple two-gray image, try amounts of 100, 200, and 400 (make sure the Preview box is checked in the Unsharp Mask dialog so that you see the changes as you make them; you should also be viewing at Actual Pixels size). What you should see is that as the amount is increased, the colors of the new edges get more exaggerated. In other words, the light line that gets added on one side of the boundary gets lighter with each increase, the dark line on the other gets darker (though that’s often more difficult to see). Radius: determines how wide an area at the transition is affected. Try increasing the Radius to 4 and 8, and you’ll see that area that is modified at the transition widens. Note, too, that the further away from the actual transition point you get, the less the Amount is applied. Threshold: determines how much difference there must be between two adjacent pixels before any change is made. In our simple example, you’ll have to enter very high numbers before you see how this works (try 25, 50, and 100). Note that threshold and radius interact a bit. With a Threshold of 100 and a Radius of 1 or less, almost nothing changes, but if you increase the Radius, you’ll start to see the effect again

Follow along at home: Start up Photoshop. Recreate your own simple gray block document to match the example (above). The lefthand block should have an RGB value of 86, 86, 86 and the righthand block a value of 43, 43, 43. If you use the Paint Bucket tool to create the blocks, make sure that anti-aliasing is off. You want solid blocks of a single color value. Sharpening makes the edge of the lighter block a lighter value of gray, and the edge of the darker block a darker value of gray. Select Unsharp Mask from the Filters menu and set starting values of 100 for Amount, 2 for Radius, and 0 for Threshold. Amount: determines the aggressiveness of the “sharpening” action. With your simple two-gray image, try amounts of 100, 200, and 400 (make sure the Preview box is checked in the Unsharp Mask dialog so that you see the changes as you make them; you should also be viewing at Actual Pixels size). What you should see is that as the amount is increased, the colors of the new edges get more exaggerated. In other words, the light line that gets added on one side of the boundary gets lighter with each increase, the dark line on the other gets darker (though that’s often more difficult to see).
Radius: determines how wide an area at the transition is affected. Try increasing the Radius to 4 and 8, and you’ll see that area that is modified at the transition widens. Note, too, that the further away from the actual transition point you get, the less the Amount is applied.
Threshold: determines how much difference there must be between two adjacent pixels before any change is made. In our simple example, you’ll have to enter very high numbers before you see how this works (try 25, 50, and 100). Note that threshold and radius interact a bit. With a Threshold of 100 and a Radius of 1 or less, almost nothing changes, but if you increase the Radius, you’ll start to see the effect again
Sharpening 101

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December 6th, 2009

Okay, I wrote earlier that there isn’t a magic starting place that applies to all images. While that’s true for Amount, both the Radius and Threshold probably should be started at specific points: Amount: Radius: start with .5 and try to avoid going much higher, if possible. I believe it’s better to apply Unsharp Mask twice with .5 and .3 than using an initial radius of .8. Why? Because any value larger than .5 starts to affect more than one pixel beyond the transition point, which starts to produce more visible halos, especially if you need to use aggressive amount values. If you’re printing with an inkjet printer, the dot gain you get from the ink spreading on the paper often masks these halos, so go ahead and try higher values if you’d like, but only if you analyze the results from the final output (not the screen). Threshold: start with 0 and leave it there if your image is relatively noise-free. Using any other value for Threshold applies the filter to only parts of the image, and I believe there are better ways of handling partial sharpening than using Threshold (see Edge Sharpening, below). Sometimes you can get away with using modest threshold changes. But I’m starting to notice that I can detect images that have been sharpened with the threshold set to something other than 0. Sharpening tends to apply a film-like grain to the overall image, especially if you’re working with a digital camera or scanner that has channel noise in it (look at the individual RGB channels for a sky area under high magnification; are all channels smooth gradations, or is there a random pattern of darker and lighter pixels in one or more channels?). Personally, I sometimes like that effect, but using Threshold other than 0 tends to make for unevenness to this “grain.” Sharpening Rules Before continuing, let’s set some specific rules down for dealing with standard sharpening: Perform all other changes (color correction, saturation changes, distortion corrections, etc.) before sharpening. Save a copy of the corrected, but unsharpened version. (And you’ve already saved a copy of the original, right?) Use the Unsharp Mask for basic sharpening, as it provides more control than the other related filters. If submitting to a professional designer, send the unsharpened version, as you don’t know how dot gain may change the amount of sharpening necessary. If printing on an inkjet printer, error on the side of slight oversharpening. Try to use a Threshold of 0 and Radius of .5, if possible.

Okay, I wrote earlier that there isn’t a magic starting place that applies to all images. While that’s true for Amount, both the Radius and Threshold probably should be started at specific points: Amount:
Radius: start with .5 and try to avoid going much higher, if possible. I believe it’s better to apply Unsharp Mask twice with .5 and .3 than using an initial radius of .8. Why? Because any value larger than .5 starts to affect more than one pixel beyond the transition point, which starts to produce more visible halos, especially if you need to use aggressive amount values. If you’re printing with an inkjet printer, the dot gain you get from the ink spreading on the paper often masks these halos, so go ahead and try higher values if you’d like, but only if you analyze the results from the final output (not the screen).
Threshold: start with 0 and leave it there if your image is relatively noise-free. Using any other value for Threshold applies the filter to only parts of the image, and I believe there are better ways of handling partial sharpening than using Threshold (see Edge Sharpening, below). Sometimes you can get away with using modest threshold changes. But I’m starting to notice that I can detect images that have been sharpened with the threshold set to something other than 0. Sharpening tends to apply a film-like grain to the overall image, especially if you’re working with a digital camera or scanner that has channel noise in it (look at the individual RGB channels for a sky area under high magnification; are all channels smooth gradations, or is there a random pattern of darker and lighter pixels in one or more channels?). Personally, I sometimes like that effect, but using Threshold other than 0 tends to make for unevenness to this “grain.”
Sharpening Rules Before continuing, let’s set some specific rules down for dealing with standard sharpening: Perform all other changes (color correction, saturation changes, distortion corrections, etc.) before sharpening.
Save a copy of the corrected, but unsharpened version. (And you’ve already saved a copy of the original, right?)
Use the Unsharp Mask for basic sharpening, as it provides more control than the other related filters.
If submitting to a professional designer, send the unsharpened version, as you don’t know how dot gain may change the amount of sharpening necessary.
If printing on an inkjet printer, error on the side of slight oversharpening.
Try to use a Threshold of 0 and Radius of .5, if possible.
Sharpening 101

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December 6th, 2009

Start up Photoshop. Recreate your own simple gray block document to match the example (above). The lefthand block should have an RGB value of 86, 86, 86 and the righthand block a value of 43, 43, 43. If you use the Paint Bucket tool to create the blocks, make sure that anti-aliasing is off. You want solid blocks of a single color value. Select Unsharp Mask from the Filters menu and set starting values of 100 for Amount, 2 for Radius, and 0 for Threshold. Amount: determines the aggressiveness of the “sharpening” action. With your simple two-gray image, try amounts of 100, 200, and 400 (make sure the Preview box is checked in the Unsharp Mask dialog so that you see the changes as you make them; you should also be viewing at Actual Pixels size). What you should see is that as the amount is increased, the colors of the new edges get more exaggerated. In other words, the light line that gets added on one side of the boundary gets lighter with each increase, the dark line on the other gets darker (though that’s often more difficult to see). Radius: determines how wide an area at the transition is affected. Try increasing the Radius to 4 and 8, and you’ll see that area that is modified at the transition widens. Note, too, that the further away from the actual transition point you get, the less the Amount is applied. Threshold: determines how much difference there must be between two adjacent pixels before any change is made. In our simple example, you’ll have to enter very high numbers before you see how this works (try 25, 50, and 100). Note that threshold and radius interact a bit. With a Threshold of 100 and a Radius of 1 or less, almost nothing changes, but if you increase the Radius, you’ll start to see the effect again

Start up Photoshop. Recreate your own simple gray block document to match the example (above). The lefthand block should have an RGB value of 86, 86, 86 and the righthand block a value of 43, 43, 43. If you use the Paint Bucket tool to create the blocks, make sure that anti-aliasing is off. You want solid blocks of a single color value.

Select Unsharp Mask from the Filters menu and set starting values of 100 for Amount, 2 for Radius, and 0 for Threshold. Amount: determines the aggressiveness of the “sharpening” action. With your simple two-gray image, try amounts of 100, 200, and 400 (make sure the Preview box is checked in the Unsharp Mask dialog so that you see the changes as you make them; you should also be viewing at Actual Pixels size). What you should see is that as the amount is increased, the colors of the new edges get more exaggerated. In other words, the light line that gets added on one side of the boundary gets lighter with each increase, the dark line on the other gets darker (though that’s often more difficult to see).
Radius: determines how wide an area at the transition is affected. Try increasing the Radius to 4 and 8, and you’ll see that area that is modified at the transition widens. Note, too, that the further away from the actual transition point you get, the less the Amount is applied.
Threshold: determines how much difference there must be between two adjacent pixels before any change is made. In our simple example, you’ll have to enter very high numbers before you see how this works (try 25, 50, and 100). Note that threshold and radius interact a bit. With a Threshold of 100 and a Radius of 1 or less, almost nothing changes, but if you increase the Radius, you’ll start to see the effect again

Sharpening 101

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December 2nd, 2009

InDesign CS2/CS3: Load Swatches Illustrator CS2/CS3: Open Swatch Library: Other Library Photoshop CS2/CS3: Load Swatches

InDesign CS2/CS3: Load Swatches
Illustrator CS2/CS3: Open Swatch Library: Other Library
Photoshop CS2/CS3: Load Swatches
Tips & Techniques: Adobe Swatch Exchange (ASE) files

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